In our simulation, our country started off normal. We made alliances that favored both the countries in the alliance. In the end war broke out and our country (1) got involved because we were in alliance with Country 5, the country that started the war. After this class discussion, we now know that if we went to war it would've benefitted us greatly as we could've went to war with smaller countries taking over them. But since we have an alliance with 2 which was the most powerful we'd eventually have to break it up if we went to war otherwise the two countries standing would have been country 1 and country 2. My opinion is that we shouldn't have gone to war because the game ended early.
This activity proves that you need alliances or you will be "ganged" up against if you have no other countries to protect you. But on the other side you don't want too many alliances otherwise if they start a war you will be dragged in. Countries should think ahead and make different thoughts of whether or not their alliance country could start a war with either an enemy country or a country you have an alliance to. A country could get caught in the middle of a war and be under immense pressure if two of the alliances they're with go against each other so you have to decide which country to fight for.
I disagree with your point that war would have benefited us. Due to the fact that so many countries were involved, we most likely would have had to split the resources we won from the war. Also group 4 had a lot of money which they could have turned into thousands of troops. This would have ended up in large losses of troops and money on both sides.
ReplyDeleteI agree that the war should have been avoided,and the simulation was too short. But the war would probably have split everyone up later on, because the units of group 4 would have been difficult to split up evenly, and it would have led to more war later on.
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